Google Cloud

Global Salesforce Launch

Header Image

The Problem

One training model served every Google Cloud seller, regardless of experience. Veteran reps burned hours on content built for beginners, at direct cost to a business that measures success in quota and certification speed. We built a fundamentally different approach and staked its debut on Accelerate, the company's biggest internal event.

Context

  • Owned UX, UI and creative direction for a three-person team
  • We were a new team, and this was an all-hands effort across the org
  • Success meant winning over senior leadership with years invested in the old way

Constraints

  • Embedded stakeholders with years of institutional inertia resisted the new approach
  • Enterprise security requirements locked platform options
  • Content and brand direction arrived late

Results

  • Pass rates exceeded goals set by previous approaches
  • NPS of 9, exceptionally difficult to achieve for  programs at this scale
  • Leadership went from resisting the approach to championing it before launch
*Note: This program launched one week before my team was eliminated in 2023. Data, approach, flows and outcome are accurate. However screenshots are largely unavailable.

Part 1

Background

Experienced sellers and new hires at Google Cloud went through the same training. It wasted time, created disengagement, and undermined programs the business needed to work. Four Door was built to fix that.

Audience, Goals & Requirements

Debuting during the largest event of the year Accelerate, the stakes were high for the business and the newly formed team

Business Requirements
  • Launch four-pronged approach to selling Google Cloud Products
  • Boost quota and SKU sales within first quarter.
  • Increase sellers' confidence in their ability to sell products and messaging
User Requirements
  • Quickly grasp & navigate the four door method
  • Pass certification exams required to sell GCP products
  • Get in, get out and get back to work as quickly as possible. Time is money.
Internal Goals
  • Prove the four door method was a viable learning approach
  • Demonstrate the team's capability to the broader Global Sales Org
  • Build excitement, buy-in and trust of the new enablement team

Responsibilities & Partnerships

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UX/UI Design. Create an intuitive and delightful user experience within a highly limited environment

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Creative Direction.  Lead the design and direction of a 3-person design team. Artifacts would include video, animation, web and presentation.

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Tech Stability and Scale. Research existing platforms and technologies. Push their capabilities. Develop a strategy that was executable, scaleable and measurable.

PART 2

Discover, Research, Present

Together with the head of LXD, I had identified idealized user journeys.  I quickly ran into friction:  Learning Management Systems (LMS) and existing platforms were rigid, fragmented and difficult to customize. I needed to create a consistent and cohesive learning experience while the user bounced between platforms.

Research & Interview

I interviewed stake-holder, senior sales reps and their support staff to uncover their experience with learning, finding content, completing certifications.  I interviewed the owners of the LMS and the authors of the content to learn about the pitfalls and opportunities of each platform.  With each new data point, I checked my assumptions and adapted my design approach.

Design within Platform Constraints

We quickly realized that there would be little give in which systems we were able to use.

Being a global tech company, vetting and launching new technology would take several months of house security. We decided on the platforms then went to designing. With each trade-off, we balanced the needs of the user, the goals of the team, and the business requirements.

Present, Influence, Defend

It was important to bring GCP leadership along the journey.  They had been at GCP several years, knew how to do things a certain way and were reluctant to change.  

It was essential to not only tell them how Four Doors could work, but to show them. For each finding I would present. First with wireframes, then with high res mock-ups, finally with prototypes.  

Each presentation built understanding, trust and buy-in. By the time we launched, leadership wasn't approving the work. They were championing it.

Leadership went from resisting the approach to championing it before launch.

PART 3

Design, Creative & Launch

If we expected users to endure a new approach, we wanted to ensure that the experience was exceptional in quality and polish. I led the team of visual, motion and UX designers to ensure the entire experience was cohesive and complete.

We designed Four Door experience to connect on two levels: Global and Tailor-Made.

  • Global: The overarching experience needed to align with the themes and designs of the Accelerate. We built graphics, iconography and decks to ensure our experience fit seamlessly.
  • Tailor-Made:   Much of the content would be reused throughout the year so needed to live outside of Accelerate. The content itself and user delight drove how we presented individual pieces of content. We sought out opportunities to skillfully engage the learners in new ways. We developed unique games, creative videos, metaphors and unique engagments.

PART 4

Learnings & Results

Learnings

  • When affecting large organizational change, bring stakeholders along the journey.  This builds trust and buy in.
  • When leading a creative team, establish the north star, define what excellence looks like, then let the team do their thing.  Even within a company the size of Google, this creates room for personal expression, encourages ownership and creates opportunity for insights you didn’t think possible.

Results

  • Pass rate exceeded goals of previous learning approaches.
  • NPS score topped a 9 out of 10 which was extremely difficult to attain for programs of this scale